The matchmaking for co-operative play also helps justify my slow-cooker, do what feels good approach to tackling the game.
So why shackle yourself to a single narrative when you can do whatever you want, focusing on what’s fun based on how you’d like to play? There’s no activity the campaign provides that can’t be found, on demand, in Auroa, the vast, fictitious South Pacific island that Ubisoft Paris has spun from whole cloth to avoid the kind of political unpleasantries that came with its predecessor’s setting. The whole thing feels like it’s a little beside the point.
I’m not sure when I’ll finish the story for Tom Clancy’s Ghost Recon Breakpoint.